I have also added some extra camera movement to show what is currently selected in the loadout sub-menu better on the preview bot itself. When you enter the "Spaulders" sub-menu, for instance, the camera will move to a position that gives a much better view of the Botz shoulder. I have also added mouse-wheel functionality to the menu system, as well as support for a controller (tested with an Xbox Controller).
The result of all this used up free time is featured in the following video:
My goal in the next few weeks is to bring the loadout data that is saved to the SQL database as the user interacts with the menu into the Arena itself. The foundation of the movement, attack, etc. functions is all there, I just need to feed it data and then put time into tweaking things until they feel natural, regardless of whether it is being run on a computer, phone, tablet, or console. I am hoping to bring this to the Unity WIP's forum this summer, where I will open up the website to allow 100 registrations, and will then begin some early Alpha tests. But time spent blogging is time not spent programming, so I'll end this here.